Capability

War-game the decision before the world does.

War-gaming is how serious institutions test a decision against an intelligent, reacting opponent. Dragonfly makes it practical with AI: map the actors and their interests, play move and countermove across plausible futures, and find where your strategy breaks — without the cost and coordination of a live exercise.

What war-gaming is for

A plan that looks robust on paper often collapses the moment a competitor, regulator, or adversary reacts. War-gaming surfaces those reactions in advance — the second- and third-order moves, the coalitions that form, the responses no one priced in.

It answers the question a static analysis cannot: not what will happen, but what happens when the other side gets a vote.

How Dragonfly war-games with AI

Three lenses do the work, in sequence. The actors lens maps who matters and what drives them. The scenarios lens sets the conditions. Then the challenge lens red-teams the plan — assessing the adversary's real capability, designing their attack vectors, steel-manning their best counter-move, and playing devil's advocate against your own assumptions.

The result is move and countermove — what you do, how others respond, what that forces next — tested across plausible futures, with the points where your strategy needs a hedge made explicit.

See the method

What you get

A map of the actors and their likely moves, the contingencies that change the game, and the points at which your strategy needs a hedge — board-grade, every step traceable, in days rather than the weeks a live exercise demands.

The lineage

Dragonfly's founder, Anthea Roberts, was profiled by the Australian Financial Review as "the international lawyer teaching AI to war game" — the approach this page describes, applied to real strategic and geopolitical problems.

Read the AFR profile

Frequently asked

What is AI war-gaming?
AI war-gaming uses AI to test a strategy against intelligent, reacting opponents — mapping the actors, playing move and countermove across plausible futures, and finding where the plan breaks. It brings the logic of military and corporate war-gaming to any high-stakes decision, at far lower cost.
How is AI war-gaming different from traditional war-gaming?
The logic is identical; the economics change. A traditional war-game needs people, time, and coordination, so it is run rarely. AI war-gaming runs in days, can be repeated as the situation moves, and works across many actors and futures — while the conclusions stay with human judgement.
Is AI war-gaming only for defence?
No. The same method applies to policy, regulation, market entry, competitive strategy, and geopolitics — anywhere a decision will provoke a reaction from actors with their own interests.
Does AI replace human judgement in a war-game?
No. The AI sustains the move-and-countermove analysis a human team struggles to hold unaided; people direct it and own the conclusions. It is augmentation, not automation.

Further reading